Showing posts with label Eclipse. Show all posts
Showing posts with label Eclipse. Show all posts

Friday, January 8, 2016

Android App with OpenCV and C++, Part 3

1. Add Camera

a. Add permission line  in file "AndroidManifest.xml": 
<uses-permission android:name="android.permission.CAMERA" />
b. Subclass SurfaceView: MyView:
 public class MyView extends SurfaceView{
     Bitmap bmp2Display;
     public MyView(Context context, AttributeSet attrs) {
           super(context, attrs);
     }
     Paint paint = new Paint();
     @Override
     protected void onDraw(Canvas canvas) {
         super.onDraw(canvas);
         canvas.drawText("time = "+System.currentTimeMillis(), 50, 100, paint);
     }
}

c. Add an instance of MyView in "activity_mail.xml":
<org.ski.helloworld.MyView
      android:id="@+id/myView"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_alignParentLeft="true"
      android:layout_alignParentTop="true" />

d. Add "implements SurfaceHolder.Callback" in MainActivity, and added unimplemented functions as hinted

public class MainActivity extends Activity implements SurfaceHolder.Callback{
    //...
    // ...
}

e. Add MyView, Camera, its callback and image size:

MyView myView; 
int width = 960, height=720;
Camera mCamera;
Camera.PreviewCallback cbWithBuffer;

f. Define callback function:

 Camera.PreviewCallback cabWithBuffer = new Camera.PreviewCallback() {
    public void onPreviewFrame(byte[] _data, Camera _camera) {
                       // do something
        _camera.addCallbackBuffer(_data);
    }
 };
g. Add implementations for SurfaceHolder.Callback
@Override
public void surfaceCreated(SurfaceHolder holder) {
    mCamera = Camera.open();
    mCamera.addCallbackBuffer(new byte[width * height * 2]); // YUV
    mCamera.setPreviewCallbackWithBuffer(cabWithBuffer);  
    try {
        mCamera.setPreviewDisplay(holder);
    } catch (IOException exception) {
        mCamera.release();
        mCamera = null;
    }
}

public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
    Camera.Parameters parameters = mCamera.getParameters();
    parameters.setPreviewSize(width, height);
    mCamera.setParameters(parameters);
    mCamera.setPreviewCallbackWithBuffer(cbWithBuffer);
    mCamera.startPreview();
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
    mCamera.stopPreview();
    mCamera.setPreviewCallbackWithBuffer(null);
    mCamera.release();
    mCamera = null;
}

2. Process video: 

a. Declare matrices:
Mat mYuv, mRgba;
b. Allocate space for mYuv, mRgb in createOpencvMatrices():
    mYuv = new Mat(height + height/2, width, CvType.CV_8UC1);
    mRgb = new Mat(height, width, CvType.CV_8UC3);

c. Process image in cbWithBuffer:

    mYuv.put(0, 0, _data); 
    Imgproc.cvtColor(mYuv, mRgb, Imgproc.COLOR_YUV2RGB_NV21, 3);
    processImage(mRgb.getNativeObjAddr());

d. Add function declaration

    public native int processImage(long matAddrRgb);

e. Add image processing implementation in HelloWorld.cpp:

JNIEXPORT void JNICALL Java_org_ski_helloworld_MainActivity_processImage(JNIEnv*, jobject, jlong addrRgb)
{
    Mat &rgb = *(Mat *) addrRgb;
    int w = rgb.cols, h = rgb.rows;
    Rect r(w/4,h/4,w/2,h/2);
    Mat roi = rgb(r).clone();
    Mat gray, edge;
    cvtColor(roi, gray, CV_RGB2GRAY);
    blur( gray, gray, Size(5,5));
    Canny( gray, edge, 50, 150, 3);
    edge.convertTo(gray, CV_8UC1);
    cvtColor(gray,roi, CV_GRAY2RGB);
    roi.copyTo(rgb(r));
}
The zipped project is HelloWorld_02.zip

Thursday, January 7, 2016

Android App with OpenCV and C++, Part 2

1. Add opencv to the workspace

File->Import..->Android->Existing Code into Workspace.  Locate the path and check "Copy projects into workspace"


2. Add opencv dependency to the project:

Right click on the project->properties->Android, click "Add", and add the opencv lib:

3. Add opencv support code:


Add declarations:
Mat mat;
private BaseLoaderCallback  mLoaderCallback;
Overload onResume():
@Override
public void onResume(){
    super.onResume();
    OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_9, this, mLoaderCallback);
}

Add initilization in onCreate(), and any matrices are to be created after opencv lib are laoded successfully:
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    mLoaderCallback = new BaseLoaderCallback(this) {
    
        @Override
        public void onManagerConnected(int status) {
            switch (status) {
            case LoaderCallbackInterface.SUCCESS:
                Log.i("HelloWorld: ", "OpenCV loaded successfully");
                System.loadLibrary("HelloWorld");
                createOpencvMatrices();
                break;
            default:
               super.onManagerConnected(status);
            }
        }
    };
}
    
void createOpencvMatrices(){
    mat = new Mat();
    // other matrices to be created, ...
}

Add a test function:
 public native int test0(long matAddrDat); 

Edit file activity_main.xml in res->layout:
<TextView android:id="@+id/tvHello" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Hello World" />
Declare TextView tvHello, and added this to onCreate:
tvHello = (TextView) findViewById(R.id.tvHello);

Add following after createOpencvMatrices();
createOpencvMatrices(); // matrix creation comes after loadLibrary
int out = test0(mat.getNativeObjAddr());  // test function
tvHello.setText("output from test0() = "+ out);

Edit HelloWorld.cpp:
......
JNIEXPORT int JNICALL Java_org_ski_helloworld_MainActivity_test0(JNIEnv*, jobject, jlong addrData)
{
    Mat& mat = *(Mat*)addrData;
    mat.create(1,3,CV_32F);
    Mat_<float> &tmp = (Mat_<float> &)mat;
    Mat_<float>::iterator it;
    int i=1;
    for (it =tmp.begin(); it!= tmp.end(); it++,i++)
        *it = i;

    int sum = 0;
    for (it = tmp.begin(); it!= tmp.end(); it++)
        sum += *it;
    return sum;
}
......

You should get "output from test0() = 6" after you launch the app. The zip file of the project: link.

Android App with OpenCV and C++, Part 1

1. Preparation


  • Install Eclipse
  • Install Android SDK
  • Install Android NDK
  • Download and save OpenCV4Android

2. Create a hello world project

a. Create a regular Android application project

File->New->Android Application Project:

    Select Blank Activity, click "Next", and "Finish"

    b. Add NDK support:

    Right click on HelloWorld project->Android Tools->Add Native Support.

    Now you have new folder jni with two files:

    Create a file "Application.mk", with following content:
    APP_ABI := armeabi-v7a
    NDK_TOOLCHAIN_VERSION := 4.9
    APP_CPPFLAGS += -std=c++11 -fexceptions  -frtti
    APP_STL := gnustl_static
    
    

    And put to folder "jni".

    Edit "Android.mk" so it contains:
    LOCAL_PATH := $(call my-dir)
    include $(CLEAR_VARS)
    OPENCV_SDK_JNI = c:\\OpenCV-2.4.11-android-sdk\\sdk\\native\\jni
    include $(OPENCV_SDK_JNI)/OpenCV.mk
    LOCAL_MODULE    := HelloWorld
    LOCAL_SRC_FILES := HelloWorld.cpp
    LOCAL_C_INCLUDES += $(OPENCV_SDK_JNI)/include
    include $(BUILD_SHARED_LIBRARY)
    
    Where OPENCV_SDK_JNI should point to the correct location in your machine.

    Edit HelloWorld.cpp. Save everything.

    #include <jni.h>
    #include <opencv2/highgui/highgui.hpp>
    #include <opencv2/imgproc/imgproc.hpp>
    using namespace std;
    using namespace cv;
    extern "C" {
    JNIEXPORT int JNICALL Java_org_ski_helloworld_MainActivity_test0(JNIEnv*, jobject, jlong addrData){
             Mat& mDat = *(Mat*)addrData;
            //  doing stuff ...
        }
    }
    
    

    Select "Build Project".  Now you should have correct syntax highlighting of c++ files.



    Tuesday, August 25, 2015

    Android NDK C++ Code Error Checking Trouble with Eclipse

    Eclipse for Android NDK is mostly a user friendly environment.  But sometimes I encounter error checkng problem with c++ code.  While compile/build goes smoothly, every time I open a c++ file, many syntax error show up, and I got 100+ error messages under problem tab.  Under this circumstance, I cannot build the project before the error-flagging file is closed, and the error messages are manually deleted.  The build process goes smoothly: there is no error to begin with.

    This brings a lot of inconvenience to coding.  On the other hand, some of my projects do not have this problem.  After some experimenting, I finally figure out why:  the include path list for syntax is not updated after first build.  One way to solve this problem is get Android.mk and Application.mk ready before the first build.  Here are my example, OpenCV is used in this project:


    Android.mk:

    LOCAL_PATH := $(call my-dir)
    include $(CLEAR_VARS)
    OPENCV_SDK_JNI = C:\\OpenCV-2.4.10-android-sdk\\sdk\\native\\jni
    include $(OPENCV_SDK_JNI)/OpenCV.mk
    LOCAL_MODULE    := hello
    LOCAL_SRC_FILES := hello.cpp
    LOCAL_C_INCLUDES += $(OPENCV_SDK_JNI)/include
    include $(BUILD_SHARED_LIBRARY)

    Application.mk:

    APP_ABI := armeabi-v7a
    NDK_TOOLCHAIN_VERSION := 4.9
    APP_CPPFLAGS += -std=c++11 -fexceptions  -frtti
    APP_STL := gnustl_static

    After this, I built the project for first time, this list of include folders will keep Eclipse from falsely flag error is c++ source code.